As with training for other complex military systems, training Forward Observers to properly deliver Indirect Fire calls involves multiple participants and can be expensive to coordinate. One [...]
We describe an approach for dynamically generating asymmetric tactics that can drive adversary behaviors in synthetic training environments. GAMBIT (Genetically Actualized Models of Behavior for [...]
The DoD widely uses airborne computer generated forces (CGFs) in simulation environments, however most CGFs are not autonomous or interactive enough to be directed naturally by a human [...]
One result of the “cognitive revolution” was the development of cognitive architectures that incorporate cognitive theories into a computational form that can be used to inform and constrain [...]
Military airspace is increasingly crowded with traditional aircraft competing with new loitering munitions and UAVs. Managing the airspace is therefore more challenging, requiring closer [...]
Intelligent Forces (IFORs) have advanced greatly over the past several years, especially in the tactical air domain. Recently, Soar Technology, Inc., applied our experience with IFORs to the [...]
Air Traffic Control (ATC) receives little attention in simulation-based training and experimentation, in part because of the cost of including human operators to play ATC roles. Where ATC is [...]
One path to training for cross-cultural competency is through immersion in a target culture, but real immersion can be expensive. Virtual immersion may be a viable alternative, but only if the [...]
One path to training for cross-cultural competency is through immersion in a target culture, but real immersion can be expensive. Virtual immersion may be a viable alternative, but only if the [...]